Wednesday, April 29, 2009

By The Book - Cygnar: Prime

I think I want to try and paint the models I own from way back. To do that, I'm going "by the book", meaning I'll begin with Prime and work my way through to Legends, painting whatever Cygnar and Merc models I encounter along the way, in the order they appear in the book.

That means, since pCaine and pHaley are already painted, we get pStryker. I'll also take this opportunity to go back, in order, and paint front arc markings on completed models. So, to follow my standard routine, we begin with base colors...

Base Coat
*Armor - base the metals in VGC Gunmetal Metal.
*Vented plates - plates with holes get a 1:2 of VGC Tinny Tin and VMC Brass.
*Sword - base the sword in RMS Honed Steel.
*Leathers - base the leather pants and some arm areas in VGC Beasty Brown.
*Jacket - base the coat in 1:1 P3 Ironhull Grey and P3 Morrow White.
*Inner jacket -
base with P3 Ironhull Grey
*Jacket trim - base with P3 Cygnar Blue Base.
*Armor highlight - gets P3 Cygnar Blue Base.
*Skin - base the face in a 1:1 mix of VMC Cork Brown and VGC Elf Skintone.
*Hair - base the hair in VGC Charred Brown.
*Hair - base with 2:1:1 mix of VMC Orange Brown, VGC Orange Fire, & VGC Bloody Red. Leave an edge of brown near the hair line.

Shading
*Armor, jacket, inner jacket, sword, and hair get a wash of GW Badab Black.
*Vented plates, leathers, and skin get a wash of GW Devlan Mud.
*Jacket trim and armor highlights get a wash of GW Asurmen Blue.
*Hair gets a wash of VGC Beasty Brown and GAFA Burnt Sienna.
*Hair gets a 1:1 mix of VGC Gory Red and GAFA Raw Umber painted into deep recesses.

Highlighting
*Hair gets rehighlighted with the base orange, then orange mixed with RMS Creamy Ivory.
*Begin highlights by reclaiming areas with base colors.
*Jacket trim and armor highlight get a 1:1 P3 Cygnar Base and Cygnar Highlight.

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